A downloadable game for Windows

Penguin Physics is a prototype I made to demonstrate how an engaging game can be produced from basic 3D physics. It is the first game I have programmed with this level of 3D movement so there were a lot of technical hurdles, but by the end it all worked quite smoothly and I was able to turn it into a fun experience for players!

The game involves the player controlling a silly little penguin chasing after abstract "goal-points" in the snowy hills before the timer runs out. Where these goal-points spawn is randomised, as I wanted to focus on player improvisation and experimentation as I knew that's where the physics mechanics would shine. 

To further encourage the feeling of player experimentation, I allowed the player to set their own spawn points and respawn at anytime, so that they could retry a tricky move again and again, and see what works. I also let the player keep their momentum when respawning, which adds further physics trickery and clever movements to this simple mechanic.

In short, this is a game where every design decision encourages player experimentation and pushing the limits of physics.

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PenguinPhysics.zip 26 MB

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