Here is a game prototype I made recently to test a way of naturally scaling difficulty in a bullet hell game by making players dodge their previous "ghost" paths.


This game is called "Artful Dodger", a bullet-hell that's also about painting! The painting mechanic allows the player to see where the bullets are headed, and adds salience to the player character within the confusion. It also provides an element of player expression in how the player can use their movement to create abstract art!


Because of how smoothly these mechanics and aesthetic experiences fit together, I would say this was a successful prototype!

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